Lua/Events/Server/PlayerDeath
From JC2-MP Documentation
< Lua
Name | PlayerDeath |
---|---|
Arguments (in table) | Player player, DamageEntity reason, Player killer |
Return option | None |
Description
Fired when a player dies.
Examples
function Foo(args) if args.killer then print( args.killer:GetName().." killed "..args.player:GetName().. " with damage type "..args.reason ) else print(args.player:GetName().." died from damage type "..args.reason) end end Events:Subscribe("PlayerDeath", Foo)